Difference between revisions of "User:AperfectBot/TestPage"

From Geohashing
imported>Relet
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imported>Aperfectring
(Full definition of sooper sekrit PBGH stuff!)
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==Rules==
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==PBGH (Play By GeoHashing) games==
* Asynchronous - Players can make as many turns as desired.  They do not have to wait for other players to make a turn first.
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Games in which you play by visiting hashpoints for your moves.
* Tenths of longitude for a successful hash correspond as 0-9 to A-J
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===Battleship (Proposed)===
* Tenths of latitude for a successful hash correspond as 0-9 to 1-10
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Your moves translate into missle shots at your enemy's ships.
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Use the offsets generated by the geohashing algorithm:
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Example: .1532 lat .7683 lon
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*Take the tenths digit of each (1 lat 7 lon)
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*Add one to each (2 lat 8 lon)
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*Longitude points to the the nth letter of the English alphabet (H in the example)
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*Latitude points to the number (2 in the example)
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Each player has 5 ships to place in a straight line either vertically or horizontally (no diagonal ships)
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*1 5-length ship
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*1 4-length ship
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*2 3-length ship
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*1 2-length ship
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====Rules====
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# Turn Length
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## Players should negotiate a length of time (typically in days), after which a player forfeits their turn.
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## A time of 0 days is an asynchronous game.  Every visited hashpoint counts as a shot.
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# Players should negotiate on a start time.
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# Players should bring a battleship board to the hashpoint.  This battleship board should have the current shot being taken at a minimum.  Having the full history of shots is preferred, however.
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====Pilot test====
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* Asynchronous
 
* Boards shall be drawn by the end of day 2010-04-21.  First eligible points start at 2010-04-22.
 
* Boards shall be drawn by the end of day 2010-04-21.  First eligible points start at 2010-04-22.
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==[[User:Aperfectring|Aperfectring's]] "Guesses"==
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====[[User:Aperfectring|Aperfectring's]] "Guesses"====
 
Aperfectring's sooper sekrit ship locations are set.
 
Aperfectring's sooper sekrit ship locations are set.
 
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==[[User:Relet|Relet's]] "Guesses"==
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====[[User:Relet|Relet's]] "Guesses"====
 
Relet's really rather recognizable regions of residence remain resolved.  
 
Relet's really rather recognizable regions of residence remain resolved.  
 
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{| class="wikitable" border="1" cellpadding="5" cellspacing="0"

Revision as of 20:23, 22 April 2010

PBGH (Play By GeoHashing) games

Games in which you play by visiting hashpoints for your moves.

Battleship (Proposed)

Your moves translate into missle shots at your enemy's ships.

Use the offsets generated by the geohashing algorithm:

Example: .1532 lat .7683 lon

  • Take the tenths digit of each (1 lat 7 lon)
  • Add one to each (2 lat 8 lon)
  • Longitude points to the the nth letter of the English alphabet (H in the example)
  • Latitude points to the number (2 in the example)

Each player has 5 ships to place in a straight line either vertically or horizontally (no diagonal ships)

  • 1 5-length ship
  • 1 4-length ship
  • 2 3-length ship
  • 1 2-length ship

Rules

  1. Turn Length
    1. Players should negotiate a length of time (typically in days), after which a player forfeits their turn.
    2. A time of 0 days is an asynchronous game. Every visited hashpoint counts as a shot.
  2. Players should negotiate on a start time.
  3. Players should bring a battleship board to the hashpoint. This battleship board should have the current shot being taken at a minimum. Having the full history of shots is preferred, however.

Pilot test

  • Asynchronous
  • Boards shall be drawn by the end of day 2010-04-21. First eligible points start at 2010-04-22.
Hit Miss

Aperfectring's "Guesses"

Aperfectring's sooper sekrit ship locations are set.

A B C D E F G H I J
1
2
3
4
5
6
7
8
9
10

Relet's "Guesses"

Relet's really rather recognizable regions of residence remain resolved.

A B C D E F G H I J
1
2
3
4
5
6
7
8
9
10