Difference between revisions of "User:AperfectBot/TestPage"

From Geohashing
imported>Aperfectring
(Full definition of sooper sekrit PBGH stuff!)
imported>Aperfectring
(Battleship (Proposed))
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Your moves translate into missle shots at your enemy's ships.
 
Your moves translate into missle shots at your enemy's ships.
  
Use the offsets generated by the geohashing algorithm:
+
A1 is always the SW corner of the graticule, J10 is always the NE corner, no matter where in the world the people live.
  
Example: .1532 lat .7683 lon
+
Use the signed offsets generated by the geohashing algorithm:
*Take the tenths digit of each (1 lat 7 lon)
+
* Examples:
*Add one to each (2 lat 8 lon)
+
**.6532 lat, -.0683 lon
*Longitude points to the the nth letter of the English alphabet (H in the example)
+
**-.9542 lat, .3584 lon
*Latitude points to the number (2 in the example)
+
1. Multiply by 10, and take the integer part, preserving the negative sign, even if 0
 +
* 6 lat, -0 lon
 +
* -9 lat, 3 lon
 +
2. If the number has a negative sign, add 9
 +
* 6 lat, 9 lon
 +
* 0 lat, 3 lon
 +
3. Add 1
 +
* 7 lat, 10 lon
 +
* 1 lat, 4 lon
 +
4. The lat is the number, the lon points to that letter of the English alphabet
 +
* J7
 +
* D1
  
 
Each player has 5 ships to place in a straight line either vertically or horizontally (no diagonal ships)
 
Each player has 5 ships to place in a straight line either vertically or horizontally (no diagonal ships)

Revision as of 20:52, 22 April 2010

PBGH (Play By GeoHashing) games

Games in which you play by visiting hashpoints for your moves.

Battleship (Proposed)

Your moves translate into missle shots at your enemy's ships.

A1 is always the SW corner of the graticule, J10 is always the NE corner, no matter where in the world the people live.

Use the signed offsets generated by the geohashing algorithm:

  • Examples:
    • .6532 lat, -.0683 lon
    • -.9542 lat, .3584 lon

1. Multiply by 10, and take the integer part, preserving the negative sign, even if 0

  • 6 lat, -0 lon
  • -9 lat, 3 lon

2. If the number has a negative sign, add 9

  • 6 lat, 9 lon
  • 0 lat, 3 lon

3. Add 1

  • 7 lat, 10 lon
  • 1 lat, 4 lon

4. The lat is the number, the lon points to that letter of the English alphabet

  • J7
  • D1

Each player has 5 ships to place in a straight line either vertically or horizontally (no diagonal ships)

  • 1 5-length ship
  • 1 4-length ship
  • 2 3-length ship
  • 1 2-length ship

Rules

  1. Turn Length
    1. Players should negotiate a length of time (typically in days), after which a player forfeits their turn.
    2. A time of 0 days is an asynchronous game. Every visited hashpoint counts as a shot.
  2. Players should negotiate on a start time.
  3. Players should bring a battleship board to the hashpoint. This battleship board should have the current shot being taken at a minimum. Having the full history of shots is preferred, however.

Pilot test

  • Asynchronous
  • Boards shall be drawn by the end of day 2010-04-21. First eligible points start at 2010-04-22.
Hit Miss

Aperfectring's "Guesses"

Aperfectring's sooper sekrit ship locations are set.

A B C D E F G H I J
1
2
3
4
5
6
7
8
9
10

Relet's "Guesses"

Relet's really rather recognizable regions of residence remain resolved.

A B C D E F G H I J
1
2
3
4
5
6
7
8
9
10