Difference between revisions of "Talk:Geohash Card Game"
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: the blackbitch rules you describe as basis are different to the ones I learnt, I'm sure... but otherwise... yes, I very much like the look of that. Now it needs play testing! (this saturday! :) | : the blackbitch rules you describe as basis are different to the ones I learnt, I'm sure... but otherwise... yes, I very much like the look of that. Now it needs play testing! (this saturday! :) | ||
: also, this one allows for visitor challenges... you seek the cards for your home graticule... so each player may in fact be aiming for *different* card sets?! | : also, this one allows for visitor challenges... you seek the cards for your home graticule... so each player may in fact be aiming for *different* card sets?! | ||
− | : Why not score it like in Hearts? You try to end up with the lowest possible score. If someone wins by getting rid of their cards, then everyone gets a point for each card they have left. If someone wins by getting the coordinates (like "shooting the moon" in hearts), then everyone else gets 52 points. | + | |
+ | : Why not score it like in Hearts? You try to end up with the lowest possible score. If someone wins by getting rid of their cards, then everyone gets a point for each card they have left. If someone wins by getting the coordinates (like "shooting the moon" in hearts), then everyone else gets 52 points. [[Special:Contributions/75.104.35.75|75.104.35.75]] 00:19, 14 June 2008 (UTC) |
Latest revision as of 00:19, 14 June 2008
Isn't this a game of Old Maid? Also, what if the two cards that represent the long and lat match each other? (Mystitat)
- There are similarities, sure. We actually based it from the game of Go Fish (where you ask for a card from any player, and you aim to collect pairs), though we fish from each others hands (like Old Maid). Unlike either game though, we seek to discover the contents of the unknown cards. Should lat/long be paired - well either the whole round is a bust, or it can be a reflex challenge at the end as to who makes the call of the lat/long pair first.
- I'm sure other invented geohash card games will arise - and variations to this one are naturally very welcome. (we'll probably refine this more ourselves in further play testing at upcoming geohashes too :) --Nemo 23:50, 4 June 2008 (UTC)
New idea
Just occured to me whilst I was on the toilet:
Once again this is a modification on a game we used to play called Black Bitch, which I understand is similiar/the same as, Old Maid.
Goal is to obtain either a.) the GPS co-ords for the graticule it's played in, or b.) get rid of all your cards.
Note: All picture cards are numerically zero. Gives you plenty of zeros to work with, and at a co-ord with a few zeros in it, you might decide to go for the more risky "get the co-ords" rather than ditch the cards. Ace's are ones. Perhaps remove tens and jacks from the deck.
1. Deal six cards to each player. 2. Starting with the player from the left: Cards are disposed of by putting down pairs in the same colour. Eg. both black sevens, or both red fours. The player disposes of any pairs they wish too. Once this is dones they offer their cards to the player to the left, who chooses a card at random. Then take a card from the deck. 3. Next turn.
So at each turn a player picks up two cards (one from the player immediately before them at the start of their turn, and one from the deck at the end of the turn). They have to decide whether to go for the co-ords or get rid of all their cards. Obviously getting the co-ords is harder, but getting rid of all your cards can be harder if someone is holding cards in order to get the co-ords.
If at any point a person gets all the cards to make up the co-ords of the graticule (eg, for mine the co-ords are -35, 149, the cards required at 035149, where an 0 is used at the start of any degree co-ord that is not three numbers), they should out "geohash" and win that game.
If at any point a person gets rid of all their cards they win.
Points are awarded, one amount for a geohash win, one for getting rid of all cards. The game is replayed until one person achieves the winning overall score.
Modifiers:
I haven't worked these out yet:
1. Winning a co-ords game wins the person a certain number of points, and winning by having no cards left wins another amount of points. These should be adjusted according to the relative probabilities of each event occuring. 2. the number of cards to win a co-ords game is at the moment six, that's for the co-ords of the graticule. But it could be the co-ords of the position the game is in, and the person going for the co-ords would have to accumliate a lot more cards. I don't know what combination would be more playable/fun. 3. The game is repeated until someone wins by attaining a certain score, perhaps it could be a signifigant number (the latitude of the point it is played at? the longitude of a good games shop?), but this would have to be worked out for playability.
I tentatively call this "Geohash Card Game V0.2". Slightly more geohashy that the first game, because the co-ordinates come into it more :-P
thoughts? --Kieran 12:19, 5 June 2008 (UTC)
- the blackbitch rules you describe as basis are different to the ones I learnt, I'm sure... but otherwise... yes, I very much like the look of that. Now it needs play testing! (this saturday! :)
- also, this one allows for visitor challenges... you seek the cards for your home graticule... so each player may in fact be aiming for *different* card sets?!
- Why not score it like in Hearts? You try to end up with the lowest possible score. If someone wins by getting rid of their cards, then everyone gets a point for each card they have left. If someone wins by getting the coordinates (like "shooting the moon" in hearts), then everyone else gets 52 points. 75.104.35.75 00:19, 14 June 2008 (UTC)