Difference between revisions of "Talk:Play by geohash"

From Geohashing
imported>Aperfectring
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:I support being able to play against multiple opponents with the same shot, but if I'm understanding you correctly, if everybody is in the same "last man floating" game, how would you deal with people wanting to join the game late? I'd rather each game be 1 on 1, but one successful hash could shoot at everybody you're playing against, if it's your turn in each individual game. That way latecomers can start fresh with a new game, and not be either excluded or at an unfair advantage. If you're proposing this in addition to the 1 on 1 version, I fully support the idea. People could form multiplayer PBGH battleship groups at will. -Rhonda
 
:I support being able to play against multiple opponents with the same shot, but if I'm understanding you correctly, if everybody is in the same "last man floating" game, how would you deal with people wanting to join the game late? I'd rather each game be 1 on 1, but one successful hash could shoot at everybody you're playing against, if it's your turn in each individual game. That way latecomers can start fresh with a new game, and not be either excluded or at an unfair advantage. If you're proposing this in addition to the 1 on 1 version, I fully support the idea. People could form multiplayer PBGH battleship groups at will. -Rhonda
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:I agree that any hashpoint visited should count for all applicable games (even of differing types) the geohasher is currently playing.  It will not count for games when it is not that geohasher's turn, or if they don't meet the requirements for it being a turn for that game.  With the Battleship game, that would mean your visited hash would not count if you don't have a battleship "board" with the applicable move being made.
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:As far as multiplayer.  I already had thoughts of teams gathering to play against each other where each team selects their ship locations, and any of the geohashers moves on the team count as missle strikes against the opposing team.  There could also be, as Danatar stated, a "free for all" type of game where many geohashers all select their boards at the same time and its a "last geohasher standing" type of game.  In that case, once a person is eliminated (has no ships left) they can no longer take shots at other players.
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:All in all, I see this as a definition of the basic framework for a PBGH battleship game.  More specific things like number of players and such can be defined on a per-game basis.  All that is really required is two or more people agreeing to the rules ahead of time! --[[User:Aperfectring|aperfectring]] 22:37, 23 April 2010 (UTC)

Revision as of 22:37, 23 April 2010

I like the idea of PBGH games. Battleship sound like a fun game for starting, I'll watch the pilot game with interest. But when playing battleship one vs one, taking a "shot" half a graticule away from one's home might be difficult for those with limited means (money/car vs walking/bad terrain like 49,-2). So I propose "multiplayer battleship" where every player shoots at all other boards and the last one swimming wins. - Danatar 18:46, 23 April 2010 (UTC)

I support being able to play against multiple opponents with the same shot, but if I'm understanding you correctly, if everybody is in the same "last man floating" game, how would you deal with people wanting to join the game late? I'd rather each game be 1 on 1, but one successful hash could shoot at everybody you're playing against, if it's your turn in each individual game. That way latecomers can start fresh with a new game, and not be either excluded or at an unfair advantage. If you're proposing this in addition to the 1 on 1 version, I fully support the idea. People could form multiplayer PBGH battleship groups at will. -Rhonda
I agree that any hashpoint visited should count for all applicable games (even of differing types) the geohasher is currently playing. It will not count for games when it is not that geohasher's turn, or if they don't meet the requirements for it being a turn for that game. With the Battleship game, that would mean your visited hash would not count if you don't have a battleship "board" with the applicable move being made.
As far as multiplayer. I already had thoughts of teams gathering to play against each other where each team selects their ship locations, and any of the geohashers moves on the team count as missle strikes against the opposing team. There could also be, as Danatar stated, a "free for all" type of game where many geohashers all select their boards at the same time and its a "last geohasher standing" type of game. In that case, once a person is eliminated (has no ships left) they can no longer take shots at other players.
All in all, I see this as a definition of the basic framework for a PBGH battleship game. More specific things like number of players and such can be defined on a per-game basis. All that is really required is two or more people agreeing to the rules ahead of time! --aperfectring 22:37, 23 April 2010 (UTC)