Difference between revisions of "Geohash Card Game"

From Geohashing
imported>Nemo
(seso (save early, save often.))
 
imported>Nemo
(second draft wording fixup)
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This is a game invented by [[User:Nemo|Nemo]], [[User:Psud|Psud]], [[User:Joannac|Joanna]], Andi and [[User:Kieran|Kieran]] whilst at the [[2008-06-01 -35 148|Canberra hashpoint on 2008-June-01]]
 
This is a game invented by [[User:Nemo|Nemo]], [[User:Psud|Psud]], [[User:Joannac|Joanna]], Andi and [[User:Kieran|Kieran]] whilst at the [[2008-06-01 -35 148|Canberra hashpoint on 2008-June-01]]
  
The basic win state is to determine the values of two cards set aside at the start of the game. They represent the target long and lat.  
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The basic aim is to determine the values of two cards set aside at the start of the game. They represent the target long and lat. This pair of cards has a matching pair within the remaining cards, so finding that pair through elimination is the gameplay.  
  
 
== Setup ==
 
== Setup ==
After two cards are set aside (jokers not included), all cards are dealt out amongst all players.
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* Jokers are not included in the deck.
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After two cards are set aside representing longitude and latitude), all other cards are dealt out evenly amongst players.
 
;Pair of cards: Two cards of the same face value (number), and same colour. eg, 4 of hearts and 4 of diamonds.
 
;Pair of cards: Two cards of the same face value (number), and same colour. eg, 4 of hearts and 4 of diamonds.
 
The players remove all pairs from their hand and discard them.
 
The players remove all pairs from their hand and discard them.
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== Gameplay ==
 
== Gameplay ==
 
=== Early stages ===
 
=== Early stages ===
Players in turn (starting left of the dealer, clockwise), ask any other player for a card from their hand. At this time in the game, they MUST ask for a card which they already have one of. If the asked player has the card (eg: black queen), then it is turned over. The asker has a pair which can now be discarded. If the askee does not have the requested card, then the asker picks one randomly from their hand. The asker asks twice per turn (does not have to be to the same askee).  
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Players in turn (starting left of the dealer, clockwise), ask another player for a card from their hand. At this time in the game, they MUST ask for the partner of a card which they already have one of. If the asked player has the card (eg: black queen), then it is turned over to make a pair - which can now be discarded. If the askee does not have the requested card, then the asker picks one randomly from their hand. The asker asks twice per turn (but does not have to be to the same askee).  
  
This may be recognised as a variant of 'Go Fish'.  
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This stage of the game may be recognised as a variant of 'Go Fish'.  
  
 
=== Mid game modifiers ===
 
=== Mid game modifiers ===
* When any one player drops down to two cards, the requirement that the asked-for card be in the askers hand is dropped. You may now ask for ANY card from players in your two questions
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* When a player drops down to two cards, the requirement that the asked-for card be in the askers hand is permanently dropped for all players. ANY card may now be asked for.
* If a player has only one or two cards, you cannot 'fish' from their hand. They must still surrender a card if asked for directly however, and can be forced out of the game if they lose all their cards.  
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* If a player has only one or two cards, you cannot 'fish' from their hand. They must still surrender a card if asked for directly however, and can be forced out of the game if they lose all their cards. If they increase their cards above 2, they may be fished from again.
  
 
=== End game ===
 
=== End game ===
At any time a player may 'declare' a card (from their hand) to the whole table. Challenging the table to prove that that card is NOT a long or lat card. They forfeit their next turn to ask this of only ONE card, so it is in fact a poor tactic. However they may declare two cards for proof for the win (if they are wrong, they have surrended two turns, but continue playing)
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At any time a player may 'declare' one card (from their hand) to the whole table. Challenging all other players to prove that that card is NOT a long or lat card. They forfeit their next turn to ask this of only ONE card, so it is in fact a poor tactic (as even if they are right, they do not win). However they may declare two cards for the win (and if they are wrong, they have surrended two turns, but continue playing)
  
Alternatively, a player at ANY time may throw down the gauntlet to check the long and lat cards. They do not need to have the alternative long and lat cards in their hand to do this, but they DO forfeit their gameplay if they are wrong. The player names the cards they believe to be the long/lat cards, and checks. If wrong (either one or both), they are returned to hidden, and the players cards are shuffled and dealt amongst all other players.
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Alternatively, a player at ANY time may throw down the gauntlet to check the long and lat cards. They do not need to have either the long and lat cards in their hand. To do this, the player names the cards they believe to be the long/lat cards, and checks against the hidden cards. If wrong (either one or both), they are returned to hidden, and the player forfeits the rest of their game (epic fail!). Their cards are shuffled and dealt amongst all other players.

Revision as of 14:29, 1 June 2008

This is a game invented by Nemo, Psud, Joanna, Andi and Kieran whilst at the Canberra hashpoint on 2008-June-01

The basic aim is to determine the values of two cards set aside at the start of the game. They represent the target long and lat. This pair of cards has a matching pair within the remaining cards, so finding that pair through elimination is the gameplay.

Setup

  • Jokers are not included in the deck.

After two cards are set aside representing longitude and latitude), all other cards are dealt out evenly amongst players.

Pair of cards
Two cards of the same face value (number), and same colour. eg, 4 of hearts and 4 of diamonds.

The players remove all pairs from their hand and discard them.

Gameplay

Early stages

Players in turn (starting left of the dealer, clockwise), ask another player for a card from their hand. At this time in the game, they MUST ask for the partner of a card which they already have one of. If the asked player has the card (eg: black queen), then it is turned over to make a pair - which can now be discarded. If the askee does not have the requested card, then the asker picks one randomly from their hand. The asker asks twice per turn (but does not have to be to the same askee).

This stage of the game may be recognised as a variant of 'Go Fish'.

Mid game modifiers

  • When a player drops down to two cards, the requirement that the asked-for card be in the askers hand is permanently dropped for all players. ANY card may now be asked for.
  • If a player has only one or two cards, you cannot 'fish' from their hand. They must still surrender a card if asked for directly however, and can be forced out of the game if they lose all their cards. If they increase their cards above 2, they may be fished from again.

End game

At any time a player may 'declare' one card (from their hand) to the whole table. Challenging all other players to prove that that card is NOT a long or lat card. They forfeit their next turn to ask this of only ONE card, so it is in fact a poor tactic (as even if they are right, they do not win). However they may declare two cards for the win (and if they are wrong, they have surrended two turns, but continue playing)

Alternatively, a player at ANY time may throw down the gauntlet to check the long and lat cards. They do not need to have either the long and lat cards in their hand. To do this, the player names the cards they believe to be the long/lat cards, and checks against the hidden cards. If wrong (either one or both), they are returned to hidden, and the player forfeits the rest of their game (epic fail!). Their cards are shuffled and dealt amongst all other players.